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Space Giraffe: Holy llamas!
Jeff Minter and his array of psychedlic shoot-em-ups have been constant companions throughout my time as a gamer, and it looks as though his latest is a sure-fire winner.
I found out about Space Giraffe by sheer chance today while scouring around the Lemon 64 dedicated to old games from the Commodore C64.

Mining gold for World of Warcraft
Occasionally in the job I've got, there will be stories that I read about now which remind me of things I wrote about years ago.
Most of the time it's business stories, and companies such as Wedgwood, Spode or the Caudwell Group.
But today I picked up on a story in The Guardian which demonstrated the business opportunities that now exist for people willing to exploit the virtual worlds of MMORPGs (massively, multiplayer online role playing games) such as World of Warcraft.
Left 4 Dead (PC)
Zombies have become the monster of choice for any self-respecting horror film maker after Danny Boyle's genre-busting gore flick 28 Days Later.
The simple evolutionary ability of allowing the undead to run rather than shuffle - used to brilliant effect in the opening scenes of sequel 28 Weeks Later - has done more to resurrect the zombie genre, particularly given fears about scientific research and possible threat of viruses, than the original Dawn of the Dead.
The top video game cities: but where's City 17?
There's a pundit story about the top video game cities on Popular Mechanics which I enjoyed. Basically it gives a run-down of the top five with places such as Grand Theft Auto's Liberty City, the city at the heart of SimCity and Rapture, the underwater marvel in BioShock all being listed.
Indeed, I've collectively spent many months working in each of these destinations, either working to build the perfect city, or carve out a profitable niche as a gangster or just trying to find my way back to normal civilisation.





